This is an old project that provides OpenGL scene and object management functionality. The goal was to provide a native core graphics library that would run on Windows, Linux, macOS, Android and iOS. It is written in C and provides compatibility wrappers around the OpenGL APIs to account for platform differences.

The library includes:

  • 3D math functions (written in C) - vectors, matrix manipulation, quaternians, etc.
  • 3D model loading
  • Camera positioning and manipulation
  • 3D object management
  • Skyboxes
  • Lensflare effects
  • 2D billboards
  • HUD overlays (text images, shapes/lines, etc.)

Source Code